Official gameplay manual

How to Play Gridling: Multi-Length Word Puzzle Guide

Gridling is a flexible English word puzzle: choose a four, five, six, or seven-letter challenge, then identify the hidden word in no more than six valid guesses.

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The core rules

Each game begins with an empty six-row grid. Type a word that matches the selected length and press Enter. Gridling checks that the guess is a legal dictionary word before scoring every letter. A colour appears only after a complete, accepted guess, so typing and deleting letters never reveals information early.

Use the feedback from one row to improve the next. A letter may be correct, present elsewhere, or absent. Repeated letters are scored carefully: one matching letter in the answer cannot make two copies in a guess look present. You win by placing every letter correctly before the sixth row is used.

  1. Select the word length and play mode.
  2. Enter a valid English word using the physical or on-screen keyboard.
  3. Read the tile feedback from left to right.
  4. Reuse confirmed letters, reposition present letters, and avoid absent letters.
  5. Solve the word within six accepted guesses.

Choose a 4, 5, 6, or 7-letter puzzle

The length selector changes both the answer size and the vocabulary strategy. Short puzzles have fewer positions but can be deceptively ambiguous. Longer puzzles provide more letter evidence while demanding broader vocabulary and stronger pattern recognition.

4Quick

Fast rounds with compact patterns.

5Classic

The balanced default challenge.

6Strategic

More clues and combinations.

7Expert

Long patterns and rare structures.

Daily Mode versus Unlimited Mode

Daily Mode

Everyone receives the same length-specific puzzle for the day. Progress is preserved in your browser so you can leave and return without restarting.

Unlimited Mode

Play at your own pace and request a fresh puzzle whenever you want. It is ideal for practice, experimenting with opening words, or switching lengths.

Interactive result guide

Select each example row to expand its explanation. The same states appear on the on-screen keyboard after a guess.

Correct SpotEmerald green · exact letter and position

Green confirms that the letter belongs exactly where you placed it. Keep that letter in the same position for later guesses.

Present but Wrong SpotWarm ochre yellow · correct letter, different position

Yellow confirms that the answer contains the letter, but not in this position. Move it to an untested position in the next guess.

Absent LetterDark muted grey · not used by the answer

Grey means the answer does not use that copy of the letter. On the keyboard, an absent key becomes visibly recessed so it cannot be confused with an untried key.

A reliable solving strategy

Start with a word containing several common letters rather than repeated characters. Once feedback appears, prioritise positional information over testing every remaining letter.

Use constraints, not guesses at random

Write down the fixed green positions mentally, then list the positions that each yellow letter cannot occupy. A valid next guess should respect those constraints while introducing useful new letters.

Watch repeated letters

If one copy is coloured and another is grey, the answer may contain only one copy. Gridling scores duplicates against the actual number of matching letters, preventing false clues.

Use accessible play when colour is not enough

The accessibility control adds symbols and border styles to every evaluated tile and key. Correct uses a tick and solid border, present uses a dot and double border, and absent uses a cross and dashed border. Reduced-motion preferences are respected automatically.

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