The game guide

How to play Gridling

Gridling is a flexible six-language word puzzle: choose English, German, French, Spanish, Portuguese, or Italian and solve a four to seven-letter word in six valid guesses.

Play Gridling →

The core rules

Each game begins with an empty six-row grid. Type a word that matches the selected length and press Enter. Gridling checks that the guess is a legal dictionary word before scoring every letter. A colour appears only after a complete, accepted guess, so typing and deleting letters never reveals information early.

Use the feedback from one row to improve the next. A letter may be correct, present elsewhere, or absent. Repeated letters are scored carefully: one matching letter in the answer cannot make two copies in a guess look present. You win by placing every letter correctly within six guesses, including the sixth row.

  1. Select the word language, word length, and play mode.
  2. Enter a valid word in that language using the physical or on-screen keyboard.
  3. Read the tile feedback from left to right.
  4. Reuse confirmed letters, reposition present letters, and avoid absent letters.
  5. Solve the word within six accepted guesses.

Choose your word language

The language bar offers English, Deutsch, Français, Español, Português, and Italiano. English is selected on a first visit. Each choice has its own accepted-guess dictionary, reviewed answer pool, daily puzzle, unlimited games, and local stats.

Choose a language below to open that game on Gridling’s single game page. The selection is applied when the page opens; your current progress in other languages stays saved in this browser.

A clean language-aware keyboard: accents use their base form, so é becomes e, ñ becomes n, ç becomes c, and ü becomes u. Physical accented keys are simplified automatically; no accented keys are added to the game. German ß stays one letter and appears as a dedicated key above the main keyboard. Type French œ as o then e. The compact language bar explains the active rule. Labels and instructions retain normal spelling in each language.

Choose a 4, 5, 6, or 7-letter puzzle

The length selector changes both the answer size and the vocabulary strategy. Short puzzles have fewer positions but can be deceptively ambiguous. Longer puzzles provide more letter evidence while demanding broader vocabulary and stronger pattern recognition.

4Quick

Compact patterns. Play the 4-letter game.

5Classic

The default challenge. Play the 5-letter game.

6Strategic

More combinations. Play the 6-letter game.

7Expert

Longer patterns. Play the 7-letter game.

Daily Mode versus Unlimited Mode

Daily Mode

Everyone choosing the same language and length receives the same puzzle for the UTC day. Daily answers favour familiar vocabulary. Progress is preserved in your browser until the next day begins at midnight UTC.

Unlimited Mode

Practise with a broader answer pool, including less obvious everyday words. Refreshing preserves an unfinished puzzle for up to 24 hours. Choose New puzzle to move on; consecutive puzzles in that sequence cover the answer pool before repeating.

From 4 September 2026, Daily answers rotate without repeating until that language-and-length pool has been covered. Daily streaks count consecutive UTC days won, separately for each language and length; missing a day breaks the current streak. Unlimited streaks count consecutive wins.

Interactive result guide

Select each example row to expand its explanation. The same states appear on the on-screen keyboard after a guess.

Correct SpotEmerald green · exact letter and position

Green confirms that the letter belongs exactly where you placed it. Keep that letter in the same position for later guesses.

Present but Wrong SpotWarm ochre yellow · correct letter, different position

Yellow confirms that the answer contains the letter, but not in this position. Move it to an untested position in the next guess.

Absent LetterDark muted grey · not used by the answer

Grey means the answer does not use that copy of the letter. On the keyboard, an absent key becomes visibly recessed so it cannot be confused with an untried key.

A reliable solving strategy

Start with a word containing several common letters rather than repeated characters. Once feedback appears, prioritise positional information over testing every remaining letter.

Use constraints, not guesses at random

Write down the fixed green positions mentally, then list the positions that each yellow letter cannot occupy. A valid next guess should respect those constraints while introducing useful new letters.

Watch repeated letters

If one copy is coloured and another is grey, the answer may contain only one copy. Gridling scores duplicates against the actual number of matching letters, preventing false clues.

Use accessible play when colour is not enough

The accessibility control adds symbols and border styles to every evaluated tile and key. Correct uses a tick and solid border, present uses a dot and double border, and absent uses a cross and dashed border. Reduced-motion preferences are respected automatically.

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